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JonnyTaiL

27
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5
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A member registered Jan 12, 2023 · View creator page →

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В целом, начать без геймпада можно, просто жми enter после вступительного ролика (перед этим мышкой по экрану нажми, забыли пофиксить:)). Но игра рассчитана на 2 человек, так что может работать неправильно

Спасибо за отзыв, визуал это то немногое, что мы успели нормально сделать :) С крашем может помочь изменение настроек графики в главном меню (на высоких настройках включается рей-трейсинг)

P.s Без поддержки 12'го directX, вероятно тоже будет крашить.

Нет, к сожалению это всего лишь недоработка, для начала игры нужно нажать enter (жмакнуть лкм по экрану перед этим не помешает).

I guess being a one-man band is an essential part of indie gamedev :D
Best of luck with N64 jam

Well, i personaly like making :)and playing(: gameplay oriented games, which are often endless. Also i believe it's easier to make this type of games for a small team. But in the end it's all about your (and your team) preferences, So if you interested it's worth trying as for me.

Thanks for playing the game, really glad you've found it interesting.
Speaking of the 2nd floor, it is planned for future updates :)

Oh, yea its definetily Lumen issue ( becouse its actually ray tracing :) ) use should just disable it and the game instantly will become much more playable

Hi, after heartlessly killing and kidnaping a lot of phantoms, here what i have to say.
The game is trying to kill my gpu, 10 fps outdoor is kinda strong :)
so i would have fix it in the first place.
The idea is pretty simple (in a good way). Also cool particles make the process of dealing this phantoms more entertaining :D
Good luck with developement

Yo, just finished the game.
kinda like the time changing idea, feels like it can be evolved much further.
haven't really found any bugs :)
Anyway, good luck with future developement :D

Hi, made it through few waves, it was pretty fun. i kinda like the character model
( feeling some psychonauts vibe :D )
As for problems:
-the game is a bit too dark
-there is print string when you hit the ghost :)
its pretty easy fix actualy, just set package config to shipping (img below)
To sum up, it's a good project, especially for the first one.
Its great that you've found time to take part in this jam :D
Good luck in Gamedev journey :)



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Cool idea to share some dev process details, so let me tell you all  a bit about creating ShareYourTreat :)
The level itself was made with modular set created in Blender (just like all the other meshes in game). We decided to make low poly from the very beginning so we made a ColorAtlas that is used throughout all the game models (should save a bunch of draw calls).
Also we find Cel-Shader (dividing light on a few levels instead of soft distribution) work great with low poly-solid color style so we implemented it during first days of developement.
Overhaul, visuals was something that we haven't even argue about, cartoon style came naturaly due to the game idea itself
There is still a lot we can tell about developement process so expect the rest of our team telling you about level design and
character/animations creation process in nearest future :)

Few pieces of our modular set:

Cel-Shader blueprint:



And that is Cel-Shader in action:


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Hey, brought you some words to read :D 
Just played your game and found it oddly satisfying. idea is simple, end goal is clear, music is atmospheric. Sounds like a perfect ingredients for a great game :D
Creating potions make you feel your progression, therefore the game doesn't feel boring. but it might be a bit too overwhelming for a new player, i had a few brainlags during my playthrough :)
Main issue is UI not being intuitive. Would be cool to somehow separate "ingredients", "Result", "Workstation" icons in the potions book and sort it in different categories like "ingredients" and "Usable" (or something like it)

Also i found some bugs:

-Weed killer have wrong icons in recipe (or wrong description)
There is also 2 potions called Weed Killer.
-Sometimes when you pick up ingredient something like invisible wall spawns in front of you.
-Movement in the house is a bit weird
-Also it might be a good idea to let player walk away from "Use potion sequence" instead of gazing on timer, counting your last seconds:)

Overhaul the game feels great and deserve more ratings in my opinion :/

Good luck with future development!

That's actually good! style (as everybody mentioned) is great. Once you'll add more gameplay to the game, it might become something BIG :D
here is some bugs i found:
-some of the text messages endings (in your diary at the beginning) have a few words duplicated на русском :)
-when i was playing i skipped dialoge with Josef (and therefore had no idea of programmer quest) but dialoge with Lem was written as if i already speaked with Josef
Good luck with future development!

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tHENKS! :D

Hey, thanks for playing, the coin is kinda tricky :)
it will show only TAILS if DEMON near and only HEADS if WEREWOLF near
in other cares it will be random, hope this will make it more clear :D

Thanks for playing, glad you find it interesting :D


Got a million :D
Already said that, but i really like it!

Don't worry, your not the first one :D
quick guide: you should check visitors with items on the shelf (there is also help in game menu)
and decide, should you give treat or use "anti-creatures spray"

Thanks man, glad you enjoyed :>

Glad to hear, thanks!

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Well, as far as i know, usually you should set different pool budget for diffrent quality settings, i will link a youtube video, it will show how to make all this. 
p.s  Setting values higher that you have should be alright, but i would rather measure how much vram every quality level consume and set pool a bit higher than that.
https://youtu.be/nElpWI2WH-g

Спасибо за отзыв, рад что зашло :)

P.S 

А я вот баги нашел :D

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So, just played for some time and:

-OpTiMiZaTioN :D  - i have a pretty strong pc, however game was still too laggy
-not enough fuel for your anti-ghost stick (at some point i had like a fue dozens of ghosts coming after me and i had no charges)
-map is too big :D (and a bit boring), i've got lost a few times :) (the map ui wasn't really helpful(might be cool to add your current direction as an arror or smthg))
-Movement is really satisfying :D, almost can feel the inertion.
Btw, here some bugs i found:
-opening inventory disables your controls (probably something with input mode)
-open/close map sound comes with a delay
-there is texture streaming pool budget warning if you set high textures (if i remember correct there is a command to make pool bigger)

Anyway i had some fun playing :))
good luck with the project!

Hey, haven't played yet, but find a little bug, it looks like you have zip archive inside another archive.
some sort of matryoshka :)

Yo, That was surprisingly cool, the idea of switching units kinda dope :D
Music hits hard btw),  putting some visual style to this and the game is ready

Good Diet makes miracles to that BOAH :D

Thanks, for playing the game :)