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Hello Kai,

I'm trying to use this shader as well, but I keep getting the horrible magenta "missing" color on my text instead.

I was wondering if this only works on the default render pipeline, or if it might be a different issue you might have come across?

(1 edit)

Yes, that shader is just for the default render pipeline. (Unity's surface shaders don't work in URP/HDRP, and that's a surface shader I made in the previous post) Super Text Mesh's shaders only fully work properly with the default render pipeline (but I'm currently working with a friend to get a proper URP/HDRP shader made...)