I adore the concept of this game, and enjoy the movement systems that are present throughouot the game! I will say however the fish are not created equally, as by far swordfish's Q and the pufferfish's E out class the others in fun factor. I adore the way you can utilize pufferfish as a sticky bomb even using them as a midair jump if you are skilled enough. But the Rockfish Q doesn't seem to have much use besides when the level gives you an opportunity to break blocks below you. I'd love to see some more tech to do with the rockfish for movement, possibly like bouncing off of spikes, or something of the sort. Additionally The controls for the fishing minigame could be improved as it did not feel as satisfying as other fishing games that I have played. This game has so much promise and as it stands now I feel like it just needs work in making the movement and fishing feel more responsive and more interactive.
[additionally bug notes:
when running into walls is jitters a ton and you get stuck, this allows you sometimes to regain your jump and jump infinitely up a wall
when catching fish you often find the fish not making connection to you to equip in your loadout instead getting stuck on the ledge. This is confusing when trying to make new}