I couldn't purely playtest purely on the spook you gave me hearing the monsters footsteps in the begining!!! you nailed a scary game so well I-
....was too scared to play
Triblu
Recent community posts
Does the hectic aspect seem balanced? And if not, what aspects aren't? For example, enemies being too quick/slow, etc. Is the balance between using stardust for towers and using it to feed the blackhole sufficient?
The game seems too easy honestly the only trouble I had was placing the crystals into the box/blackhole
The Saturn turret when placed in a good position likely can kill any wave thrown at it
Do you have any particular ideas for towers?
An AOE slowdown tower?
A proper small range blaster tower, Possibly Jupiter launching moons at them
something to condense crystals into larger value crystals?
Does the flow of the game feel moderately smooth, and in what ways if not?
The flow is okay I enjoyed
The Ui is Grand! I like the use of circles would love to be able to use keyboard inputs for the circle such as escape to close the ring
this was a super fun game with a lot of charm! I adored the art and anime flair you put in with all the references. However, I found the ability to die by sailing off the screen an odd choice as you you consistently need to hold down forward or use stamina. I hope in an update that the screen scroll matches the boats speed or to have invisible walls at the edges. Additionally the dialogue boxes appear too frequently and are not very easy to close. If possible could you make an easier way to skip it after the first time you have seen them?
I adore the concept of this game, and enjoy the movement systems that are present throughouot the game! I will say however the fish are not created equally, as by far swordfish's Q and the pufferfish's E out class the others in fun factor. I adore the way you can utilize pufferfish as a sticky bomb even using them as a midair jump if you are skilled enough. But the Rockfish Q doesn't seem to have much use besides when the level gives you an opportunity to break blocks below you. I'd love to see some more tech to do with the rockfish for movement, possibly like bouncing off of spikes, or something of the sort. Additionally The controls for the fishing minigame could be improved as it did not feel as satisfying as other fishing games that I have played. This game has so much promise and as it stands now I feel like it just needs work in making the movement and fishing feel more responsive and more interactive.
[additionally bug notes:
when running into walls is jitters a ton and you get stuck, this allows you sometimes to regain your jump and jump infinitely up a wall
when catching fish you often find the fish not making connection to you to equip in your loadout instead getting stuck on the ledge. This is confusing when trying to make new}