These are all good points, unfortunately when you only have 4 days and are working almost entirely on your own, its hard to get everything looking crisp lol. I really should have made the rings in the second stage bigger, honestly I don't know why I didn't. I didnt have an indicator for if you correctly hit the notes or not in the first stage till my playtester told me I should have one, but it was very much a last minute addition. I did have my partner draw two of the backgrounds, so that could also play into the inconsistencies of how some of the art looked. I used a smudge tool to blur the edges of some things because I personally think it looks more natural than more jagged looking pixelated edges, especially for things like hair that tend to look more wispy at the end (I am far from a professional artist, but I thought it looked bad till I softened the edges), but I definitely agree the hill in the background of the end screen could have used more shading. I appreciate the feedback, thank you for checking it out! :)