Some feedback:
1) The first game could be improved by having letters (QWE) on pills for better clarity. The text (MISS or GOOD) could also be a) moved or b) removed and instead the background for minigame could change its color to make it clearer.
2) In the second one the click area is a bit too thin in lines, so it fades into the background a bit.
3) Texts have low resolution, I think, judging by how blurry some of them are -- especially bigger sizes. It's better avoided.
4) Consider having a color palette for your future games. With good palette even some children's drawings could look professional. I recommend looking for some professional palettes (on sites like lospec or coolors) before making your own or to look for tutorials for that and how colors and lightning work.
5) It would be nice to have consistent art style. What I mean by that is: I noticed that some things have shading (even if it's very subtle), others not. For example, on the end screen one hill has shading and the distand doesn't, which gives unfinished painting vibes. Also some things have 'blur' around them by, I think, being drawn with different brush? For example, log and hair in the end scene. Very limited materials could have this effect (like cotton candy or smth), and even for them it's better to draw them without this blur to have consistency.
Hope this helps, looking forward for your next games! Also BIGOTS BEGONE!!!