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Fun game about swinging with really nice art. Like others have mentioned the ropes don't swing too far, it could be that you didn't time the speed of the game to anything so it runs different on different machines. Try adding Time.deltaTime to whatever is controlling the speed of the swing and it might be more uniform across platforms. Also in the future please don't use Shift when it's a multi click operation, after few clicks it start up sticky keys on windows and make the game unplayable. Keep up the great work!

hey! Yes.. it's my first time back in Unity in around 5 years.

I realized the issue was tying the physics to the Update method rather than fixed update. We already have a much nicer feeling update ready to release once review period is over. Full character rotation, inheriting swing velocity.. the way it should've been from the beginning. Kicking myself for not catching the Update issue but we sure had fun making it while... Getting back into the swing of things... :D

As for shift, I considered not using it for that reason on Windows, but couldn't think of a better key and hoped it would encourage people to disable sticky keys as it should be by default!! :) 

Appreciate the feedback and glad you liked the art, it was entirely hand drawn and I think it came out really well.