Haven't downloaded yet but found a YT video.. just wanted to say great job on the fundamentals visuals.. had no idea it was a game from the thumbnail and then was awestruck as I watched.
Josh Welliver
Creator of
Recent community posts
Well it took about 20 hours during our evenings, Wednesday to Saturday to put the whole thing together. I did all the coding and it was my first time back in Unity in a few years, so that didn't help. I'd say the main mechanics before tweaking and messing with art was around 5 hours.
Why do you ask?
Also, We put a few more hours into a patch that we're releasing tomorrow which really enhances the swinging gameplay (fully rotational player, rigidbody legs, some critical fixes that should actually make it playable on most machines).. if you enjoyed it (or didn't!) I hope you'll give that version a shot as it should've been that way initially.
Thanks for playing!
Seems like a fun concept. Had a few issues with bugs as others mentioned and it seemed like the Q key wasn't doing anything even though it's in the tutorial.
Pretty difficult with the controls and the event timing.
Also, got myself into unrecoverable debt after the second death.. first -20, then -7000, then -50000 shortly after.
Does seem like a pretty good gameloop though. Graphics and sound were good. And managed to keep me wanting to play long enough to get a better handle on the controls even after I was initially frustrated for struggling to get on the conveyor belt and pick anything up. And didn't take too long.
Lots of potential here.. Overall, with a patch, could definitely be really good! Surprisingly complete-feeling for just 7 days... really fantastic work!
https://itch.io/jam/brackeys-9/rate/1933413
Hey there! Thanks for sharing! Will be happy to check yours out today!
Great job!
Should've reviewed the controls before starting because I definitely accidentally murdered a bunny.
Nice, cute game. The bloom was pretty intense.. but everything still looked nice nonetheless.
The baby sheep I was leading to find their parent must've been really confused when I defeated an alligator and then instantly disappeared to become a gorilla. Hope they got reunited. :)
thank you for the feedback!
Speeding up the text was on the list that we didn't get around to. Lol
Our new update is way more fun. I'll link you a copy when we send it out.
Water is a second camera outputting to a render texture and then processed in a Shader.
I had no idea how to do it.. until I followed this tutorial:
Looking forward to checking out your game when I get home tonight. Thanks!
hey! Yes.. it's my first time back in Unity in around 5 years.
I realized the issue was tying the physics to the Update method rather than fixed update. We already have a much nicer feeling update ready to release once review period is over. Full character rotation, inheriting swing velocity.. the way it should've been from the beginning. Kicking myself for not catching the Update issue but we sure had fun making it while... Getting back into the swing of things... :D
As for shift, I considered not using it for that reason on Windows, but couldn't think of a better key and hoped it would encourage people to disable sticky keys as it should be by default!! :)
Appreciate the feedback and glad you liked the art, it was entirely hand drawn and I think it came out really well.
thanks for the feedback!
Regarding the slowness.. getting alot of reports about that.. think it's the excess lighting. :/
Runs well on our dev rig but I tested (after submitting) on a slower machine and got the same effect.
The arrows were very last minute and I did give them a 10% chance of passing through the vines but didn't have time to test.
Not sure about why you had trouble grabbing after collecting the amulet. I'll look into it.
Thanks for playing!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Rated & Looking forward to your feedback!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Checking yours out now. Thanks!
Bummer! It's likely poor performance :/ I built it on a pretty hefty rig and it seems the lighting/shadows is causing the character to move really slowly. on other machines. He's actually quite agile. Really regret not adding an option to disable the performance hitters. Really sorry about that, but thank you for playing. I'll be posting a video to show normal gameplay.
Thanks for the compliment on the procedural vines! Considering packaging and uploading to unity asset store for others to use in platformers.
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Checking out yours now. Thanks!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Rated and reviewed yours - Looking forward to your feedback as well. Thanks!
Glad you had fun - That's what it's about.. and actually finishing! Congrats :)
I'm heading over to check out your game now. When you get a chance, would like to hear what you think about ours. Thanks!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Checking out yours now! Thanks!
Would love to see someone play this.. Will definitely watch your stream. Thanks!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Yeah, I've been hearing that and I tried it on one of my slower devices and got the same result.. such a bummer.. wish I added an option to disable the lighting/shadows.. but I was pretty hesitant to remove them because I liked the way the whole thing looked with them lol.. but has been a good lesson. Thanks for playing despite the performance issues!
Rate Vines! by jwelliver for Brackeys Game Jam 2023.1 - itch.io
Here ya go.. Downloading yours now. Thanks - Look forward to your feedback.
Also, let me know if it seems to be running slowly. I built and tested on a pretty hefty rig, so I think it's running slowly on other devices in such a way that it makes the character feel like they're moving slowly intentionally.
Edit: I'm not sure why but your download failed 5 times in a row (network issue).. I haven't had any issues with other games.. but I am on a bad connection. I'm going to try again later. Will keep you posted.