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(1 edit) (+1)

I love the way the theme was used here, with an actual end to a timer taking you to a new beginning!

Also the art reminds me of Blackthornprod, which I enjoy quite a bit! I think it could've been more unique, but that's not the type of thing I'd concern myself with in a game jam, only if you wanna further develop this into an actual release or something.

There were a few issues I had with the game though.

The first is probably the most major issue in my opinion: I don't think you can "lose". You just get swarmed by a bunch of enemies and all they do is crowd around you. An actual losing state would've made this more than a walking simulator where you have a torch.

Another issue I have is that the game's music feels a bit unfitting, with just one track constantly playing all the time. Maybe keeping the same melody with slight instrumental changes as you go dimension-to-dimension would've livened things up a bit. Though I don't mind too much since you did only have a week to make this.

My other issues were more of control ones. The player moved very slow, meaning that the dash was my primary means of movement, when it really should be a special one. Maybe having some sort of recharge meter could help alleviate this, and also speeding up the base player.

On the subject of the dash, I don't know if it's just a me thing but I found it weird that the dash doesn't go in the direction of your cursor. I feel that'd make things a tad more intuitive. Or have options for both in the settings.

Though overall, I liked the concept & art and had a bit of fun here! I definitely wanna see what games you make in future. :)

(1 edit) (+1)

Thanks man for the amazing feedback (every bit helps a lot!). 

So, yes the art style is inspired by BTP, It is fast to animate in the engine.

I am relatively new to game jams (this is my second ever), so, I am still learning to manage my time. I didn't save enough time for the sound effects, something that I will make sure to do next time.

Many people have told me about the player base speed being too slow and just clicking the mouse button the entire time for dashing. I will definitely update it after the jam ends.

Finally, the dash moves in the way you are moving. If it was towards the cursor, then people might accidentally dash into the enemy while attacking them as the weapon also follows the cursor. 

Originally, there was a health system in the game, but I had to scrap it whole as it presented a bunch of bugs that I couldn't find the right ways to solve. 

Again, Thank you so much for spending your time to give me this feedback. :)