ty for the comment! :), I've been looking into it and it seems the slippery movement is caused by a bug with the way I used time.deltatime to damp the player speed. It only happens in some devices tho, and I can't figure out why. It also happens when I play the game in the editor in focused mode, but not when the game window is maximized. I'll probably try to find a way to fix it and update the game later.