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I'm curious how permadeath will effect our ability to enjoy the game. Don't get me wrong this is a great idea overall and regardless I think you should totally go for it as it makes the game more challenging and incentivizes the player to think things through but I am both curious and concerned. Will these be scripted allies or PCs we can recruit that will be randomly generated over time. On one hand this is a great idea but on the other hand it can also make the game Very unforgiving to a near sadistic degree. I guess what I'm saying is that I want to know if the potential difficulty will be balanced out somehow. Sorry if it seems like I'm nitpicking at this point.

There will be customizable difficulty and the easier modes will have it turned off.

The harder modes will have permadeath and a bunch of other difficulty modifiers that make it harder to heal. 

Permadeath will affect all characters besides the player, since I don't currently have any plans for an iron man mode (single save file, wipes on player death). 

If the player falls in battle, you'll have to restart combat.  

(+1)

Nice. Again thank you for answering my incessant questioning and prodding. That aside it's good to see that you put so much thought  not only into the game itself but to the people playing it. I'm the type who typically tries to get as much information as I can about a game before I finally decide to play it. Normally I'd have another 50 or so questions about it but I find the more I find out the more I'm looking forward to it. I even told a few friends about it. I hope you don't mind but I also pointed out your willingness to answer questions regarding the game to a few of them. And if I know them they'll be asking them fairly quickly. But that aside I better call it here before this goes from constructive questions to a rousing round of "are we there yet". It's already on my steam wish list and I look forward to it's release. 

that said my own questions should lighten the load a bit as they like to read through comment sections...I hope that helps and sorry in advance if it's a bit much.