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I had to make an account to comment on here, I do not use itch.io usually nor I play the web games, but the HoloLive ones are really fun, so I wanted to leave my thoughts here.


The game itself is beyond well-made, and saying so is an understatement to how much of a great game you have created here, it's fun, challenging and each stage is really unique (except some enemies which have same attack patterns, but they are still fun.)


Aqua's "boss" fight was kind of my favorite? It was scary, stressful and I didn't know I had to light the torches until late on.

Marine's fight was unique, but it was frustrating with the rocks that came and her dashes.

However, the most frustrating fight (and the one I left the game on until I can get a better headspace) is Ayame's, the best way to describe it is unfair, with two dashes and two defensive abilities, the roof dash is already too much, and it's really hard to dodge without her doing some other attacks before, the parry is unnecessary and just there for an annoying factor considering you can't even jump behind her most of the time before she dashes, I was watching a video to know how to fight her, and to know she leaves no reward makes me feel this battle is overcomplicated for no reason at all.

I would think it's an skill issue on my part, but after trying so much, it just gets nowhere, and was wondering if this boss could be revised on a future update? Right now it's impossible to get past her.

Regarding the special abilities... I have found no use to them besides Fire, Peko's rocket is too slow and idk if it's better than Fire, the pink girl's (I forgot her name, but it's on the Casino) power has not seen any use on my part, and Marine's is too niche, I tried it on Ayame but I can't make it work either.

The comment regarding special basic attacks for each power is honestly a good idea, as it would give the player more variety and not just "Spam X to attack until you beat the enemy / boss."

Regarding the video I mentioned earlier, I saw the person had some ice shield ability, but I never found it before and thus I guess it was deleted later on? Seemed really good for defense, which is what Flare lacks, I know Megaman didn't have these kind of abilities, AKA there's no healing, defense and for some reason the saves don't give you health (AFAIK), but I think it would be nice to have something defensive, or maybe make the slide useful besides platforming aspects.

I have much more to say, and while the game is fun, these boss fights have been frustrating (Including the weird Fubuki tower) so I honestly need a break right now.

Any help for Ayame would be greatly appreciated, as I can't for the life of me beat her at all on her current state and much less knowing there's zero reward to it.

Thank you for playing and for your detailed comment!

I'm glad to see that the aqua boss works well, the whole sequence is very inspired from the SA-X in metroid fusion.

The upcoming release will change a lot of things in terms of weapon balance and enemy life, I hope it will solve some of those frustrating moments. Also, sliding will allow you to avoid enemies which completely changes the pace of fights (Ayame's fight in particular)

The ice shield is still in the game, you were not far from unlocking it I think! Certain abilities are needed later to unlock specific parts of the game/beat specific bosses so even if they are very situational most of them are still used at some point

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Yes! Something told me that it was based on SA-X, I noticed it right off the bat and that was really amazing, def would be my favorite part of the game, followed by the boat fight!

I don't know if the ice shield was before Ayame but it definitely should be after a boss right? I supposed it was Fubuki-tower, but I was sure that I haven't lost anything so I wonder how the user who uploaded the video I watched got it-

And yes, I saw like, fire ability was used on Stage 3 mostly, and Marine's power can be used to fight enemies on an arc or even get through a shield.

I sadly haven't found out how to use the slide properly, as I haven't been able to dodge enemy attacks or enemies with it. 


EDIT: Noticed I had to do all stage all over again in order to get to Ayame, having a save data is really really good,  but doing Fubutora again (which from what I read here, seems like the spamming attack problem also can hurt one's fingers gkdspgd) was a bit bothersome.

Still tho, it was really fast to get there there this time, not just because I know how to get through, but also because I got up faster thanks to finding shortcuts with the double jump.

I also found a sheep and I suppose that's Watame, but it's an easter egg and plays no further role right?

Fought Ayame again a few times, still can't get through and sliding doesn't help me, should I wait for the update and not play until then, or do you suggest me to keep trying? fopkdsfpfd

EDIT2: Afer countless tries I beat her, i didn't even use the other abilities, just fire's charged shot, so zero spamming and all.