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Deleted 1 year ago

Thanks for giving me such detailed feedback, I really appreciate that! I tried to make this game as polished and juicy as I could, so I'm glad you see it the same way. I agree that some things could've been explained better, your gravity multiplier is lower while gliding. In level 3 it was intentional that one platform was lower then the next, so it empasizes the fact that you cannot jump as ghost. And yea I've heard from a lot of people that my graphics can be improved, but graphics is a bit more of my weakness in game dev.

Thanks again for providing me with such good feedback! 

Deleted 1 year ago

Sorry, kinda forgot to reply. I personaly think the art style depends on the game. For example graphics like thomas had enough would've just not fit this game and I don't want to limit myself due to the graphics. Pixel Art was one alternative I considered, but in my opinion it's just way too slow. And regarding post processing, I did have it, it just wasn't that strong. The bugs in the levels are mostly known, I just don't know why it happens.