Glad to see you continue to work on the game! I think it might be more intresting if instead of syncing the notes to the BPM you sync it to the melody, might be a bit more intresting and less repetitive, regardless I'm excited to see the future of this game!
Kinda Good Games
Creator of
Recent community posts
Intresting concept! I really like the graphics! I think it would've been more suitable if the player could switch using a button instead of a timer, since you have to wait a lot at the start and even afterwards it's just a bit annoying having to wait for the timer run out, but overall a pretty solid game!
Really cool game! I really enjoyed it! Like other people said it gets a bit reptitive, but I saw the comment in the description. Also I would love more visual and auditive feedback to wether rejecting was the right choice, since often I'm still not sure about that, but anyways it's a great and fun game! Keep up the good work!
Really cool game with really good graphics! I really like how you made pokem- I mean minimon into a semi rougelike, great stuff! I found the aiming the first attack a bit hard, but afterwards it gets quite fun and as other people said the game gets quite crowded. I also found that the player was a bit slow and I think there was potential for a bit more juice. But overall great concept with great mechanics, good job, would love to see a post jam update! You can be proud of yourself!
(I haven't had too much time to play this game yet, I'll give tommorrow another try, maybe it changes my impression)
Cool concept, I agree with most of what the 3 under me said, I think that especially the first two rounds get repetitive after a while and also I found the tutorial and first level also a bit had thrown the stuff way too fast to me, so i could barely register what was happening and making me fail the first rounds at the first and second try since i was still trying to figure out the game, but all in all this was an amazing game, it had quite good graphics and was also one of the most fun games I've played so far, the other things are just small nit picks and might not apply to everyone, good job!
Thanks for your feedback! What was confusing with the tranparency? I tried to give a bit of visual feedback if the player can interact with those objects. Yeah i also agree with the pot thing, it artificially increases the difficulty by a bit but to be honest it never crossed my mind that I could just recolor them. Also you can change the slot with the scroll wheel. I did tried to polish it a bit, but I explained it very poorly, there are some extra information in the description incase you need them, I promise you the next few levels are more fun, there are also mini bosses later on the game is just too complex and i didn't have enough time to explain it, sorry for the inconvenience, but I hope you give the game one more shot, atleast until the level 5.
Thanks for taking the time and playing the game again, did your impression of the game changed? Also the idea with the ghost taking away items was an idea I had too, but I wanted the player to actively engage to beat the boss and if he stole items over time, this might have been too frustrating and if he just took a constant amount of items away at the start I feel that would've been too insufficent. Thanks for playing again!