We already have bloom, screen shakes and some sort of bobbling monitor. Tell me any other elements I should add to the game!
Viewing post in Through The HyperSpace jam comments
Ah, ok.
- Making the screen shake, adding 2 particles (a small firework-like one, and a big blood splatter-like one combined), and having a more explosive sound when dying will make dying feel very satisfying, no doubt.
- Making the bass drop more punchier and maybe adding a za warudo effect (a quick zoom in could also work) can make collecting the orbs feel so much better.
- Adding trails to the player or enemies could look very neat.
- I don't think the music really fits the game, maybe dnb could work a little better.
I understand that some of these are a little too demanding to implement, it's just a list that i would've added given the platformer speedrun style of the game.