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(1 edit) (+1)

We already have bloom, screen shakes and some sort of bobbling monitor. Tell me any other elements I should add to the game!

(+1)

Ah, ok.

  1. Making the screen shake, adding 2 particles (a small firework-like one, and a big blood splatter-like one combined), and having a more explosive sound when dying will make dying feel very satisfying, no doubt.
  2. Making the bass drop more punchier and maybe adding a za warudo effect (a quick zoom in could also work) can make collecting the orbs feel so much better.
  3. Adding trails to the player or enemies could look very neat.
  4. I don't think the music really fits the game, maybe dnb could work a little better.

I understand that some of these are a little too demanding to implement, it's just a list that i would've added given the platformer speedrun style of the game.

(+1)

Okay got it!