love this! plus just a genuinely nice game to play when you're bored
greenBush
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Right off the bat, heavy Karlson vibes. graphics are great, music is also great, though to me i feel like it lacks what really makes speed platformer fps fun. the player sticks to walls, had no fun movement skills (wallrun, slide, etc, a small nitpick of mine i'll be honest), movement was wonky for me and the stages were a bit lackluster. regardless, i still love the graphics, great work!
it was alright, i do have a decent amount of suggestions tho.
first off, i don't think incorporating the theme to the upgrades wasn't the best approach, it just makes the upgrading phase a bit useless as having 1 door doesn't change much of anything. if i could add something to that, i'd add a percentage of what upgrade the player would most likely get on each door (like "67% +2 Speed", "58% +5 Max Health") so the player can have an upgrade to target instead of being completely blind while still incorporating the theme to it.
second off, the gameplay wasn't really engaging and the map is too cramp with nothing in it. for the gameplay, i'd add more enemy types as well as a small knockback when the enemies get hit so the player can slow them down (knockback can be an upgrade), and for the map i'd just make it a bit larger with hallways and flank routes so the player can explore more of the area.
third off, it just needs more game juice, i'm not gonna mention all of my ideas for it but i'd recommend seeing the common methods of adding them and see how you can incorporate them to the game by yourself.
regardless, cool game!
i really like the puzzles! they got my brain braining, maybe a little too much tho, so a slight difficulty nerf could be pretty handy. other than that i really do suggest adding in some more audio cues like when a button is pressed, when a box falls into a hole, etc. a bit more visual feedback could also be handy like the doors having a dust particle effect and being brighter when opened (darker otherwise), and maybe adding a ui element with K(blue)+L(red) with the use similar to the crosshair in Portal, then make the portal doors entirely orange and blue instead of just having outlines of those colors. regardless, great game!
pretty enjoyable, although it does feel somewhat empty. my suggestions are maybe add some more interactions throughout the house, and also maybe add some more observation mechanics with not-so-obvious clues so you really have to observe the person outside. regardless, pretty good game.
Edit: i also noticed you can't really do anything once there is a murderer at the door, is that supposed to happen?
eyy that was pretty fun! maybe a little too hard at the start trying to remember what looks = what item, but once you do it's pretty much smooth sailing. maybe making the player be able to open the drawers regardless if there's a client or not could help out alot when trying to find some items. the door bug does get annoying at times, but very good game, i enjoyed it!
i'll play and rate them, i just need you to send your submissions here so i don't get lost, it will be greatly appreciated if you do!
at the same time, you can also rate my game! https://itch.io/jam/brackeys-11/rate/2535267
https://itch.io/jam/brackeys-11/rate/2535267 here this was supposed to be scary but deadline hit me
It's a great idea, but not really executed to its fullest potential. I like this concept of diving deeper better than most in the jam, it's super fun! but I think it should have a health system or a consequence for losing oxygen. With that system , you could add air pockets and caves underwater to regain oxygen and instead of an upgrade shop you could instead have to find parts underwater to upgrade the submarine, then bringing the big treasure to land to win. Just giving some ideas of mine, you don't have to add them but either way, Great game!
I find the art styles in the game don't really mix well and I also find it pretty hard to distinguish which objects would let me through and which don't. I also feel like holding shift is pretty useless if there's no stamina bar and would just prefer the normal speed be faster. But overall, pretty solid game!
Absolutely stunning! Everything feels extremely polished and well made! From the graphics, story, movements, and audio! But something I'm not sure was intended was the ability to spam shoot and the explosion ability, it was funny at first but seems a bit unfair for the enemies lol. The final ability had me questioning why it was there before the ending just answered it for me. Very amazing! :applause:
It's definitely an interesting one, but I can't help but point out how confusing everything is. It took me a while to finally understand what I was doing, I feel a tutorial or an explanation in game would definitely help a lot. It also feels really awkward to shoot due to how long the recharge time is and how weak it feels, moving also feels awkward as the guy just slides around. Overall, a pretty solid entry!