I had a ton of fun with this one. In my opinion this jam entry is exactly how a puzzle game should be: there are few mechanics, but you need to be considering all of them to win.
The thematic tie is obvious and strong in the gameplay; you will find yourself, by the last room, having internalized thinking “How should I die?”, not “How should I survive?”
The li’l guys are cute (although the worm gave me flashbacks to X-Com Apocalypse) and the practice of providing the (very few) instructions needed on the margins of the puzzle worked really well.
Puzzles were tight and the game did not overstay its welcome - once you understand a mechanic you won’t be asked to do it by rote again.
I’d love to be more critical but I really think this one was very good; my one gripe is that the projectiles used by the turrets don’t always look exactly how they act, and that got me killed a couple of times.
Thanks for the game!