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I had a ton of fun with this one. In my opinion this jam entry is exactly how a puzzle game should be: there are few mechanics, but you need to be considering all of them to win.

The thematic tie is obvious and strong in the gameplay; you will find yourself, by the last room, having internalized thinking “How should I die?”, not “How should I survive?”

The li’l guys are cute (although the worm gave me flashbacks to X-Com Apocalypse) and the practice of providing the (very few) instructions needed on the margins of the puzzle worked really well.

Puzzles were tight and the game did not overstay its welcome - once you understand a mechanic you won’t be asked to do it by rote again.

I’d love to be more critical but I really think this one was very good; my one gripe is that the projectiles used by the turrets don’t always look exactly how they act, and that got me killed a couple of times.

Thanks for the game!

Thanks for the feedback!

That was the idea with coming back to life with limited ressources: you have to think it forward. I pictured the game more action paced at first, but quickly wanted to make a puzzle game with grid movement game (so hard to implement, I must improve it for next time). I would love to make it action platform in the future!

I really wanted at least 3 forms to make it more coherent: it's a real mutant adapting, not just a switch on death. Anyway, plates, crates, spikes were the basics to make it look like a classic puzzle game. I needed turret to deliver biomass. I wanted to make levers too, and maybe water, but then I realized that each form was its own mechanic, and it shouldn't share any with the others.

I wanted it to look cute with a bit eerie/unsettling part to it. The mouse is not my best success here, but I was short on ideas (it should've been a bat first, felt too overpowered, but didn't implement water either).

I intend to make the bullets more forgiving, I might change their speed & reduce the hitbox. Bullets must block your path in a line, but not stop you from passing where it's supposed to be possible.

I'll add some levels after the jam (6 or 8 total), so you might have to learn a bit more the mechanics, but it'll be incremental :p