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Cortez

294
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A member registered Feb 11, 2023 · View creator page →

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Nice job! Is it your first jam? It actually feels quite polished, even though there isn’t much “content” at least it’s complete and playable (unlike mine huh)

Wow that’s really something! I love the idea, you made full use of the tileset, even animated the water, and all th different gameplay it feels really complete! Great job.

Nice take on the theme! I think it’s a bit bugged for me, cause when I kill the wizard the Death’s Angel spanwns. Also, I don’t seem to be able to build tower during life cycle. Overall, it’s a nice job!

Thanks for checking it out! Just to make sure, here’s what I got on my side {04679866-CD99-40F7-8629-4AAD104B89F1}.png

I want to make it less sad, so if they can understand that the dust change people it will be enough for the cure. Or at least, to stop their frenzy so they stay as half insectoid but don’t require the hivemind anymore.

I don’t click fast enough D= Great job!

I come too late for the rating, but it’s a great job for a first game!

I already fixed it in the new version coming after the jam, you can’t use flashlight while cuddling anymore as intended (if you start cuddling you stop flashlight but it was not the case the other way around). Thanks for your feedback! =)

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I barely got time to test it, but I can see where this is going! Nice job, I liked having a narrative puzzle game like this :D You’re really immerged in the game, and mostly made from scratch too!

EDIT: I escaped alive, thanks ^.^

Still great, good job :)

Yeah! I’m glad you made it to qualifications :D You made all of this yourself, you really deserve it. I liked the narrative and the simple gameplay, I could really see it fleshed out as a complete game with different reactions depending if you talked to people before hand and stuff you know. Like “Oh, your brought me my favorite flower! How did you know?” stuff like that. Great job!

I did catch the ultra secret plan, the game told me I didn’t, and then what? ^^’ Also, what are disguise good for? I think it lacks some indications, or ways to know what to do without being told you know. Other than that, good job, it could use some polish but the idea is great, the music helps a lot to atmosphere, I liked to have to find the proper path to pass guards.

By the way, also got a weird but were pressing E or Space kept opening the inventory.

Soooooo cute! Great job, I appreciate it :3

Fun game, I really like the take on the theme! Keep going :)

Aaah damn I just wanted to talk to everyone, I didn’t expect it to finish the game! I’ll come back later.

Great game, I appreciate the little mystery thingy. A bit railroaded but it’s a game jam right? Thanks for the fun.

Interesting game, it reminded me of the first GTA where you could drive over people in greed to score :D

Quite hard (maybe we are too zoomed in?), especially with the bomber from the start of the first round, I wish I could skip all the cinematics when restarting. Apart from that, it felt nice, I can tell the inspiration from Enter the Gungeon.

By the way, is there any use for the gold/donations?

This is a great work, I like it :o I’m gonna run this very soon. I do have one question about the “Working cure” options, it tells about several options but only list one? Or did I miss something?

This sure was full of fun :D I’m a S grade chaos god hehe

I love time loops. I sometimes bought several upgrades, so I didn’t know what they were used for x) Otherwise it was really funny, it was great to have this feeling to know perfectly the path and do it much faster :D

Wow thanks! The tilemap and he character aren’t miner, but I did edit the colors at least and also expanded the tiles. I believe the tilemap had like 7 colors and I went down to using a palette of 5 colors. You’re right, I’ll add a couple of screenshot, I thought about it and later forgot.

You can check our game about a child fighting his fear of thunder and shadows! https://corpsthese.itch.io/thunder-on-the-lighthouse

It is so complete! I survived the darkness, but I’ll gladly come back to check the other endings. Great job, thanks.

I’m not sure why we must keep an eye on the storm, but is it related to the losing screen “You have to choose” I randomly got while walking back from the wide building with my newly acquired item?

Anyway, I enjoyed the game, I don’t see many point and click in game jams and it actually makes me want to go for it too. Good job and thanks!

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I was not expecting a tower defense, and I was expecting it to end after the first level and I instead got like give. It could use a tooltip about the chicken stats, and a bit more difficulty, but I prefer it too easy than too hard during a jam. Though a few more seconds for setup would be appreciated ^^

I loved how the controls were explained, I wish my cursor was an actual mouse, but I had a blast, thanks! =) Clicking to get coins reminded me of my time playing Layton too

We can see you had lot of ideas for you game, but just couldn’t implement it all. I think you probably wasted a bit on time on making all these weapons. I also found the (L)and mine button, I hoped it would explode, but nothing D= A dynamite bundle appeared too once I don’t know how. It does not lack much to become quite interesting in fact, I really think you should update it! I really like the idea to prepare the village for a spider invasion :D

The gameplay and the take on the theme is clearly innovative, I loved it! The game could use a bit more juice, better UI, and a fullscreen option but it’s very good anyway.

It lacks some polish but otherwise it’s very good and long enough! We also made a game about a child and its fear, you should check it out :3

I’m so used to it I forgot how hard it is to be human… Eeerrr, I mean, great, one at a time, to world’s domination! … Damn, I shouldn’t have said that either, right?

More seriously, I loved the atmosphere, obviously it was tough to do all of this on the first run, but then the second run was super easy cause I knew what answer to give and it was super appreciable. Thanks!

Oh god, I forgot about the minimum ratings XD I was going to do some more rating this week anyway ^^

Audio was a bit too loud, but I loved the game concept! You really feel stressed while trying to fix your boat. Question: is there a way to win? I was able to reach the storm, with quite some fish, but it just struck me and then I sunk D=

Fast and nice, I like it!

That’s really nice! I really see some potential in this game ^^ There could be more to explore, upgrades, stuff like that :p Great job!

Great game, very cute, I loved how the tutorial was implemented in it it was really nice! Good job.

I wish I could play to this game with someone D= Great work!

Interesting, there is a lot in it for the time we had! I kinda feel like it lacks a goal, I could go like this forever and I don’t feel any difficulty increase but it’s great. Good job nonetheless!

Great game, it quickly becomes a bit repetitive, maybe if there was a way to help your fighters it would feel more active. I very appreciate the different control input!

For 20 hours it sure is impressive! A bit too hard for me, but I was able to see some QTE so I’m fine with it :)

Wow great game! I could use a button to close the tutorial and start the game, and also a pause menu, but otherwise it’s pretty complete! I could see it as a complete game much like Overcooked or such. Great job!

I love the game concept! It’s has a very simple idea, and a clear vision. Plus I save the village with a score of 66 :D It could maybe use a bit more juice, but I don’t really see anything bad with what is there. Great job!

728 is my highscore! Nice take on the theme, it feels quite polished. Good job!