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Fun for a while.

The boss design is pretty basic but it works, I do feel some attacks from the second boss are a little cheap, in huge contrast to the first one that barely touch you, I did beat the second boss eventually, I was hoping for more. The first one is really easy to stunt lock.

The use of the theme is weak. Almost, it isn't present, Gathering guns to have a better bigger arsenal is pretty much in every game.

The positioning of the control feels weird, it doesn't feel right for a reason, The attack button in the middle of jump and dash is, at least for me, uncomfortable 

Also, the character is not very responsive. Is hard to use the gun, it almost work as a long sword, instead of a projectile based weapon, something pretty infuriating is that it doesn't attack the enemy if the sprite is between the gun and the target.

The music is cool, sound effects are ok, but they are way to compressed (lower quality), if the intention was to make them 16 bits is, I think they still need a little bit of work.

The visuals are pretty, best part of the game, the sprite work is really good, animations and all, but without better backgrounds those graphics don't shine as they could

(+1)

Thanks for the feedback. Boss balancing basically went out of the window since I only joined this jam during its last two days and its definitely something I want to fix post-jam. On the other hand, you can get faster clear times if you don't just stun lock bosses.