Thank you for the feedback! I made the game in the Godot 4 Release Candidates to get the new features and it all seemed to work. For input I used the physical key features where the key scan codes work on any keyboard type. I guess when it's actually needed, it fails. It had one job lol! For audio, I have no idea what's going on. These might be problems with the Godot 4 beta but it seemed to work for everyone else. Anyways, thank you for trying my game and leaving feedback!