I liked that I couldn't collect all materials on the first go, it made the game not be too easy, gives re-playability. I think for those who weren't going to go back in to collect all items, having it slowed down helped with the immersion. Too many gamers are so focused and intent on "getting in, getting out, getting onto the next" that they don't explore, or appreciate the depths and details games can have. I didn't follow the path right in front of me trying to hurry up and get out. I zig zagged through the map bumping around tree's, seeing if I could get stuck in places (I couldn't find a spot, the game did good) and generally checking it out. The Hunt brings basically a questing feel to the gathering of the items through the need to find them. And don't forget the power of the unknowing when/where your adversary will come after you hangs over your shoulder. Quality of work/thought, atmosphere, driving forces, open/explore, quest/challenge, and voice over to boot! Really enjoyed, thank you!