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(+1)

At first I looked for a button to wreck stuff, then I found you only need to jump around. That's a fun and interesting concept. I liked the use of audio from the stream, made the room feel alive. I felt like for the static camera angle, orthogonal movement with WSAD would have been better than turning / moving forward and backward.

(+1)

Thanks for playing, happy you had fun with it! I wanted to have dynamic camera and had started on it, but in the end wasn't time to finish it to a state that would have been better than the static one (was too buggy)