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I've seen games like this before and they're always lots of fun... it's such a cool mechanic, and you've executed it well here. I like the different types of light - especially the rolling ones. They add an element of timing to the puzzle. I think that maybe you should make the door area always lit, or show the player roughly which direction they need to move towards. There are a couple of levels where I basically just got lost and didn't know what I was trying to do... Some more sound effects would be nice too. Love the art style, very simple but effective.

(+1)

Thanks for the review!

At first I was thinking of making the door always lit, but that would have added restrictions to the level to make it impossible to jump right into the door, for example.

As for the direction, I was trying to do a non-linear level, so it wouldn't help much. Well the levels are pretty small, and it allows you to stay a little longer.

I had planned to add more variety, like moving lights from a window or swinging lamps, moving hazards, but I stumbled across a jam two weeks before the end, so I left only what I had time to give a finished look.