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(+1)

And what about the guys? Will they chase us and bribe us with gifts? I hope at some point they will too start trying to win us over. I don't want to spend all the game like on a hamster wheel running from one job to another to save money and buy gifts for the guys who don't care to give anything back.

(+7)

Don't worry, they'll definitely pay back your kindness and attention. Otherwise that's not a relationship and just plain ol being used. Tho you mentioning this suddenly reminds me  how one sided gift giving in harvest moon/most games with dating elements are haha.

Thanks a lot for your answer, Miss Xero)

I also wanted to ask how much exactly of stat raising will be in the game? I am a big fan of romance but I'm not very good at stat raising since I find it so repetitive. (I don't mean to offend you with my question)

(2 edits) (+3)

No worries, I don't take offense at all. The stat raising is only minor as it's more of a tracker of your mc's personality due to your choices. The system is more akin to until dawn and those dark picture games where your choices change your stat, but you don't actively need to do anything beside choosing your answer to change them.

The plan right now is that those stats will more effect how others react to you and some events. Such if you have a high curiosity, the mc will mimic that in dialogue n available choices. This goes for other stats too ^ ^

It's still in the works tho n I'm a solo dev with an office job so we will see if I can pull this system off or not > <