The progression on my run was seamless in a way that makes it clear care was taken to balance the unlocks to create a satisfying, short narrative experience! If I had to raise a complaint, I think the controls (particularly after unlocking [SPOILER WARNING] flight) could be more intuitive/responsive; maybe something as simple as extremely low gravity instead of zero gravity, unless the goal was to intentionally make coots become progressively more unwieldly as things unlock.
Viewing post in Everything is Coots jam comments
I totally understand, the original version of flight had you look at a direction and it would push you in that direction but that didn't turn out as fun as I'd like, so I changed it to this version in extremis. Having Jump/Crouch be simple raising and falling would definitely have been a safer bet, although I feel like there ultimately must be a more fun version of that. Didn't have enough time unfortunately.
Oh well. I hope you otherwise enjoyed it ^_^