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(3 edits) (+1)

The progression on my run was seamless in a way that makes it clear care was taken to balance the unlocks to create a satisfying, short narrative experience! If I had to raise a complaint, I think the controls (particularly after unlocking [SPOILER WARNING] flight) could be more intuitive/responsive; maybe something as simple as extremely low gravity instead of zero gravity, unless the goal was to intentionally make coots become progressively more unwieldly as things unlock.

I totally understand, the original version of flight had you look at a direction and it would push you in that direction but that didn't turn out as fun as I'd like, so I changed it to this version in extremis. Having Jump/Crouch be simple raising and falling would definitely have been a safer bet, although I feel like there ultimately must be a more fun version of that. Didn't have enough time unfortunately.

Oh well. I hope you otherwise enjoyed it ^_^