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(+1)

Very cool, but I don't really think that there's a method to keep things from really being "balanced" between the snack/game. Eventually Coots just attacks with enough time.

That sound clip you use for the "accept" and "item obtained" is really sharp and I had to mute the game in order to play it. It was too painful to hear so often.

(+1)

Sorry about the sounds. Those were the last things I added to the game and really didn't control the audio levels on any of them. But I appreciate your feedback, Thank you very much.