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(+1)

I have a question about the called shots (not sure I understand the text).

Rules say:
<<If you'd like to call a shot, like "I'm shooting for his gun hand," you must first roll a hit, then

roll at or above that location's number on the location table. Rolling below means a miss.>>

ok, so let's say I want to shoot the right hand of my target causing serious damage to the hand... - on the location table : "2-4 = [right]hand injured"

So I throw 2d6... two questions
- Do I need 6+ to hit and anything below 5 is a miss? (I taking this as "add together the two parts of the location and this becomes your target number")
- Do I add anything from my advantages, skills etc to the 2D6 roll, or is it always 2D6 when determining if I hit the right place?

Gosh, two years ago! I haven't checked this stuff in a long time! Please forgive my tardiness! 
The way the called-shot rule is intended to work is:
First you make a call: "I am going to try to shoot him in his gun hand."
Next, you roll to see if you hit at all. If you didn't even hit, then the called shot is moot. You missed completely.
Next, if you've rolled a hit, you roll on the location table. If you are shooting for the right hand, any number on the first die 3 and above means you've hit the hand. 
The idea is that, although it is a more difficult shot, it would make it so you wouldn't accidentally shoot the person in the head or the foot.

Does that make sense?