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Wow, this is a great feat for a solo project! I really liked the soundtrack, it got me into that Metroidvania mood even though I didn't get quite far. One thing that I wondered: if you're already using WASD or arrow keys, why assign jump to a separate button instead of W or up? I didn't get very far so I might have missed if it had some functionality later on. You and or the/ AI have definitely come up with lot - cat detectives riding dragons, strange enemies  spewing from an ancient temple and so on, but it could do with an editing pass to make sure it all feels like it's part of the same world instead of separate elements just thrown together (like why is the cat a detective and does it play a role in the story? are there other anthromorphic animals in the world?)

Thank you for taking the time to craft feedback on my frustrating game. There were several glitches that made it into the final game that I could have fixed if I just had another couple hours. 

      The up/w as jump option is something I usually use, but in this case there was a weapon that the player unlocks that has up and down shooting capabilities, so I put jump on a different button. 

     The narrative ideas that didn’t make it into the game………thank you for saying it. I almost moved away from a platforming game to a point and click narrative because of all the ideas that were swirling around - and the game that I posted did NOT flesh out many of those ideas. Your instincts were right - there was a lot here that was not included in the final product. Narrative should not be ignored. 

Thank you for your clear feedback. It is invaluable to have an experienced view with clear suggestions.