I completed the game, but I didn't like it too much. It felt like the different game elements didn't come together in a satisfying way.
The hummingbird's flight seems suited to quick, fluid movement and dodging obstacles, but the laser turrets, can't be dodged at all and required lots of slow, finicky movements. Also the laser line-of-sight felt somewhat inconsistent.
In general I didn't like the box pushing mechanic. It felt out of place thematically, the physics felt clunky and awkward, and, like the lasers, it clashed with the flight mechanic.
The pollination mechanic seemed promising but wasn't used in a particularly interesting way.
The final gauntlet leading up to the nectar and the sequence after that placed a lot of emphasis on the lasers and box pushing, which felt tedious and not enjoyable.
I liked the overall visual design of the game, my only critique there is that I think the puzzle elements should be a different color from the enemies.
The game is tagged "exploration" but I don't think it really fits as most of the game is a linear sequence of screens and I did not really get the sense of discovery that I associate with exploration games.