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Wow, this is all very valuable feedback!
I ought to abandon this microfont, I've used it in several projects so far, and while it certainly is condensed, it is at times illegible.
You're feedback on the tutorial section  is very helpful too (I've never done a tutorial before lol!), I honestly had no idea whether or not it would even be helpful, and I can see now I definitely took a misguided approach with it.

As for that freeze moment, would you happen to remember what all you had in your inventory? That bug happened in testing, but only if the player picks up more than 6 items, which I thought I had prevented but I guess not.

Anyways, thanks for all of this feedback, its super super helpful! I'll be applying this all to the game as I turn it into a fully polished product :D

So I think I had picked up:

Sludge, roach, caterpillar, tissue box, toast, shard? I think I had swapped the roach for the beak and made the sludge beak potion. But it also seemed like I had picked up more than one of each ingredient all of a sudden even though I put some in the cauldron. Maybe too much clicking?


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I got those bugs fixed! (hopefully)

They seemed to all be related to an issue with how Inventory data was stored for the 'undo' system, which would cascade into other errors, eventually locking the player. It should be fixed now!

Also that obvious cauldron oversight was taken care of lol