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I am curious about some of the decisions in conquer system, specifically the ability to "break" a prisoner with sex (rather than powers) and the option to execute them. Note that I'm not attacking these options within games or anyone who chooses these as options. However within the context of this game it feels like a pretty significant shift.

it still seems odd that the MC would be taking these actions at this point. Despite the events at the church and the start of the war I think even awakened residents of the manor would question the execution (ie murder with extra steps/speeches) of prisoners who had been "fucked into submission" already.

Perhaps there is already a plan to factor in a players choice to go down this road in interactions with the cast / impacting future decisions. Of course the player can always choose choose to exile captured bosses/make sure to shatter them in combat.

(+4)

The "cost" of turning the MC into more of a cold-blooded killer type is baked into the system itself - it denies players access to new recruits, events that require those recruits, and the unique abilities those recruits had.

As for the shift itself, there's a few prongs.

The first, and most obvious, is that if I didn't allow players the option to kill during war then I'd get complaints. Especially given some of the people you'll be going up against in time (Tom, The Chief, Morgana, etc.)

The second is that it marks a noticeable shift in the MC's attitude that - coincidentally - occurs at the same time as he becomes corrupted with the Beast's essence. Wow, that's certainly a huge coincidence! Anyway...

The third is that I always like to offer player choice and agency when I can. These opportunities are limited, as I'm a solo dev on a weekly release schedule, but in cases like this where the "time investment" is two renders and a paragraph of text, I figured I could add it with no issues.

The fourth is that honestly, from MC's perspective, killing certain people may quite honestly be the smartest move. Let's say you fight and beat the Chief... your choices are to imprison him forever (not ideal for numerous reasons, including drain on supplies, motivating the Org to focus attacks on the Manor rather than their currently split focus, and giving the Chief a chance to escape), or exile... which, I mean, he'd just come back. You could try breaking him but I think most people would rather not ;) So killing in that case makes the most logical sense to a lot of people. This is war, after all.

(Also, it should be noted that the execution after breaking the girl is performed by the MC, not by anyone else. MC's keeping that one quiet. "Oh, I exiled her" would probably be his go-to if questioned.)

Anyhoo, just thought I'd clarify the decision making process behind the "execute" option. And if it doesn't fit your concept of the MC, you can completely ignore it. It will never be an enforced option :)

(+1)

Sounds good to me. 👍

(1 edit)

About that "Coincidence" does that mean that executing a lot of People can Net you a Bad Ending?