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(+1)

Thanks for fixing the Mac build. Solid entry for a first time jam and first game ever. Well done! I agree that the zooming should be a toggle, but maybe you're going for the whole "leap of faith" thing? It's really impressive how much you managed to get into this for a first. Menus, varied controls, split screen co-op...wow!

(+1)

Thank you so much! And thanks again for the bug report! :D

It was indeed an attempt at creating a weird exploration puzzle like game, with intentional dud platforms and paths that lead nowhere to make you think about the level. That is definitely not be everyone's cup of tea though. But with little time for gameplay development, testing and no time for polish the concept its a bit rough around the edges and that is a great understatement! ;)

I have to give a lot of credit to the Godot community for working so hard on the docs, on Github issues, also a couple of developers that create Godot video's on Youtube and the amazing helpful C# Discord community! I was able to learn so much in a very little amount of time and it sort of all came together when I started again from scratch.