Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

No, I don't mean that the OS allows fullscreen with the resolution of the game.

For example the game is 16:9, my desktop is 16:10. The game does NOT fit on my desktop, the game will force a resolution change.

The hardware is compatible, the game runs smoothly, but in the process, it messes up my desktop.

For this reason, I prefer that the game is launched in windowed mode and allows me to access the configuration parameters before going to fullscreen mode.

About "skyrim", melee combat, 3th person. Aim with the bow, first person. That's how I play it.

Yes, that's why I'm considering 1st person by default.

And yes, the game resolution will change the desktop resolution if you go fullscreen (if desktop is not same res. as the game).

The game is quite pixel bound, this means that the higher your desktop resolution the heavier the game gets, that's why I force a resolution change to keep performance consistent and measurable. 

However, the aspect ratio is a very good point. I can actually change the game's aspect ratio to match the desktops, and resize the engine's internal buffer to a smaller version of the desktop size, so once swapping buffers they will be stretched back to the original size, this will not change the desktop resolution and also keep the performance consistent. I will have a quality setting for that feature, so user can decide.

Thanks a lot for the feedback!

So, here's what I'm planning to do with the fullscreen: It never changes your desktop resolution.

What it changes once it goes to fullscreen is the internal game resolution percentage. which is literally a value between 10% to 100% your desktop resolution. The default value is the percentage that is closer to the game's native resolution which is 720p by default. You can also change the games internal resolution in a separated menu.