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A dark and charming art style with beautifully rendered pixel art environments and animations! Good attention to detail with an animated title screen, and a variety of transitions for the rooms and menus (perhaps the room changes can be faster since they happen so many times). I like the hypnosis portrait and animation a lot.

The music works really well, I love the clock noise as part of it. Some sound effects to fit the action would be a nice touch, but I don't think that they are absolutely necessary in this game.

I have played the game up to the point of getting the dolls. The gameplay is very fun while you're learning the hazards, hypnotic challenges and layout. Later it feels like you're getting the stars too slowly, and the "all or nothing" reward system disincentivizes risk, so players will rather get fewer points at a time than challenge themselves. The basic gameplay loop is great, it just needs some additional spice to keep a player engaged over multiple sessions. Clean and intuitive interface and controls, everything feels like it works as it should.

Very nice work, it's a wonderful game with a lot of potential!

(+1)

oh wow thanks for the feedback!! the point about the all or nothing style is really good to know, that's something i hadn't even considered - i tried to stress that not succeeding was okay, and i think that probably made it easier for me to miss some polish that would make the challenge more engaging. i would love to evolve the gameplay in some way as the game goes on (i had an early thought about unlocking different floors with new mechanics but didn't have time to put all that in!) and if i continue with this game i'll definitely keep that in mind!