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Giftfox

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A member registered Dec 03, 2018 · View creator page →

Creator of

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sorry about that! i ended up developing some painful feelings regarding this game, so i decided to take it down for now

i'm really glad you got to have that kind of experience with it! i'm happy i got to convey a little world that holds a lot of wonder, even if it's not apparent at first, and figuring out unique ways to do that throughout the game was a very fun process. i definitely love games that are just a calm and quiet vibe hehe

awww thank you very much! yeah haha, the tanuki section is probably the hardest one, but also probably my favorite tbh. it's a very wacky solution in my mind

omg thank you a lot! i'm so glad those experiences came through. i felt very excited about the dragon section, i really hoped that it would elicit that "oh no......oh!" feeling. i'm really glad also that the puzzles and environment were understandable for the most part, i find it really interesting to tell a story without words! it feels cool to be able to do that for this

omg...ty...that means a lot, my goal was to make an experience that was about exploration and experimentation instead of trying to "win" by avoiding all the "bad stuff", and it makes me really happy that that's seemed to resonate so well with folks

you're so real for this

it just shows you the endings yeah

hey, so i've been looking into this a lot, and coming up with not much, unfortunately. it doesn't happen on my end, and i don't get any errors while testing, so it's hard to say what's going on. i thought it was an issue with nvidia graphics cards not playing nicely with godot, but that might not actually be it? i'm kind of stumped. you could try updating your graphics card's drivers if they're not already, but other than that i don't have much info to go off of

...i'm somewhat annoyed that that worked -w- glad it's working for you at least though

well that's frustrating, and explains why neither version works. i've been building my projects under compatibility mode, which to my understanding uses opengl3, and it's fixed issues in the past, but if even that's not working anymore, that's...annoying.

as a last ditch effort, i've uploaded a new testing copy using a previous version of godot that's worked in the past. feel free to give it a try

i'm really glad you enjoyed it! it was fun figuring out all the characters you could interact with and the different ways things would go ^^ also i think that puzzle is my favorite too hehe

not that i'm aware, i could look into it though!

okay, i've uploaded a separate version with something changed - no idea if it'll work, but feel free to give it a try and see what happens

possibly a bug with godot games on your computer? i know there's been some issues with vulkan in newer versions of godot. hard to test since my machine runs it fine

thank you very much! i'm glad you enjoyed it. i'm definitely a big fan of those two wishes myself ^^

thank you very much! doing some work on interior stuff sounds like a great idea, i'd totally be interested in that

it's something i've definitely considered! if i find myself inspired to do a lot with it then i would like to continue working. it's an unfortunate gamble with the time i'd need to spend returning to it haha

really strange! i appreciate the error log, i remember getting a similar bug once but not having any info about it

how odd! i hear folks have been having issues related to vulkan and graphics drivers, which seems to be an issue with godot 4 projects. maybe that could be where your problem is coming from?

might depend on if you need curry or curry rice! those are two different items

WHAT!!!! UR SO SWEET

you don't miss anything for using accessibility options, there's not really anything you need to find in the manor, and that's the only easter egg. story happens as you play more days

you can see what's adult about it in the game's description

hey i really appreciate that! i definitely want to address the difficulty curve if i expand on this. i agree there's a lot to take in and it would be nice to give the player a smooth intro into the experience and probably find a way to challenge them without reverting their progress every time they touch a hazard. thanks for the feedback!

ooooh that does sound fun, i'll have to give that mode a try!

hey thanks for all the feedback! if i do updates, making navigational difficulty more balanced is definitely high on the list, and i appreciate the ideas on how to handle that

it's something you've gotta explore for yourself! maybe sometime i could add a little guide or map as an accessibility option though. and thank you 'w'

if i'm intuiting your definition of nsfw content correctly then i think you're gonna be disappointed with this game tbh. story progression is tied to days spent though, not points earned

i have no idea sorry, seems to be a graphics card issue that i can't fix on my end

ohhhhh! okay that makes more sense haha, no worries!

woah! how strange, i don't know what would cause something like that!

seems like that's a graphics card issue, i don't think there's anything i can do on my end - maybe double checking your graphics card drivers could help? i'm not sure

oh lemme clarify, the bug was that struggling stopped the hazard from progressing at all, and the intended scenario is that struggling speeds up how fast the hazard progresses. there was an issue with timers that made it so the hazard's progression timer would never end, basically, so the first "step" of the hazard animation never finished and you'd just stay there until you stopped pressing buttons

thanks a bunch! content is definitely something i would love to expand on if i continue work, and the idea of unlockable rooms is a big one for me. i would very much like if cherry's friends had more of a presence outside of cutscenes too. i like the suggestion about different hypnosis content! that's something i hadn't considered much and it would be cool to see what else i could do with it!

oh wow thanks for the feedback!! the point about the all or nothing style is really good to know, that's something i hadn't even considered - i tried to stress that not succeeding was okay, and i think that probably made it easier for me to miss some polish that would make the challenge more engaging. i would love to evolve the gameplay in some way as the game goes on (i had an early thought about unlocking different floors with new mechanics but didn't have time to put all that in!) and if i continue with this game i'll definitely keep that in mind!

oh hey good idea! it really is a simple process in my experience, i just spent like 10 minutes filling out the whole thing for my game. would be cool to see folks pop up on twitch using the categories for our games!

thank you! in terms of hazards and suggestions there isn't a ton (just the three hazards) but i tried to put a lot into the manor's overall design and layout to hopefully make it fun to keep learning the ins and outs of the game 'w'

also that's a strange bug! i can't seem to replicate it. are you playing on windows?

this is a cool idea! it's fun building rooms and arrangements how i like, although i don't think i'm very good at the game haha. really surprised how much you fit into this!

this was really nice! i enjoyed the context of the player inputs as a streamer chat feed, and all the characters just seemed so pleasant to be around. felt like a living breathing setting with individuals with a lot of depth to them!