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A platformer with the unique mechanic of throwing your head.

Pros: really cool art style, truly unique mechanic, platformer is always a ballsy choice for a jam

Cons: (please bare in mind that I didn't enjoy this game. I'm sorry if any of my feedback comes off as harsh, it's all purely meant to be constructive criticism) I REALLY wanted to love this game. It starts off so strong and has a really interesting mechanic. Unfortunately, the core mechanic was just too frustrating. The fact that the heads slowly drift downwards coupled with the slidy physics makes it feel almost impossible to platform with the heads with any kind of precision. Add to that the arbitrary time limit of dying every x amount of time and it felt insanely difficult to move as quickly as needed while still being able to perfectly line up your jumps for the incredibly unforgiving heads. I found myself spamming heads just to have a platform big enough to jump on consistently, which never left me enough time to reach the next platform before dying, and because they were constantly drifting down the platforms I made wouldn't stay in place long enough to be useful for my next life. Because of this, I wound up in a situation where I died so many times that the platform that raised with each death became permanently out of reach and I had to progress with only stacking heads which would also trap me in the second to last spawn area causing me to have to brute force my way out every time. I loved the energy and concept behind this game, the art was fantastic, the style was creative and super cool, the core mechanic was incredibly fun and intuitive, the whole thing felt well polished, I expected to love it, but the gameplay just became so frustrating that it killed the experience for me. It took me roughly 45 minutes to complete and it feels like my eventual success had nothing to do with developing any skill and was only the result of me being stubborn enough to keep beating my head against a wall.

Again, I'm sorry to be so critical. I think this was an amazing idea and I think you're an excellent and creative dev who likely went a bit too ambitious with your concept and therefore didn't have time to fully refine the gameplay. I plan to watch future games you release because I think there's SO much potential here the execution just really didn't do it for me in the time you had.

Some other minor critiques are the lack of audio, the fact that the controls aren't displayed in-game (not a big deal since you have them on the page but it's still nice to have), the lack of a pause screen or any accessibility options (again, not strictly necessary but always nice to have in a jam), and I feel like the death mechanic doesn't really encapsulate the theme. Death is unavoidable but dying doesn't feel like it impacts the gameplay to the point of being a "new beginning" imho.

Overall I think this was an incredibly ambitious and awesome game concept and I suspect the scope wound up being a bit more than was possible for a week. Still mad impressive that you got it submitted in a playable state and it's always cool to see 100% custom assets. It also seems you did this solo as near as I can tell? And this appears to be your first game at least on itch. Considering all of those things the fact you created this at all is still mad impressive and in no way do I mean to insult you, only to give you feedback that might help your next jam. You got a follow from me and I can't wait to see what you make next.