I really like this project! It's super simple, but has a clear, and most importantly, very fun gameplay loop. Controls feel great, movement looks great, and using the 2d filter over 3d model style is a really nice touch.
The only real "complaints" I have are that the UI numbers aren't super clear as to what they represent, and that I wish there was some visual identification of the left and right boundaries.
Additionally, I found one, very small bug, where shooting simultaneously to turning around very quickly shoots a bullet in both the previous and newly pointed to directions.
Great job, love the art style, and the extra touch of the interactive menu!
Viewing post in Space Defector jam comments
Thanks! I think this is super valid feedback, I wrote the bug down to maybe fix later if I revisit this game. About the left and right boundary, I tried to do a unintrusive thing where there is planet in the background at the right, center, and left of the stage to show aproximately where the boundaries are. They are different colors and sizes in the hopes of being distinct enough to show where you are on the map. Obviously that didn't work out great, so I think I'd need to just go back and add clear lines that pop up when you get close or something.
Thanks again! I'll keep your critique in mind!