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LoBoddomy

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A member registered Dec 29, 2021 · View creator page →

Creator of

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Just realized I forgot to review this! Sorry about that! 

Overall, I thought the core concept of the game was solid, and it was very enjoyable. Difficulty felt pretty fair, controls were intuitive, and the red borders to indicate the edge of the map were nice!

Improvements I think the game could use are:
- The visuals are really high fidelity, but mostly small scale, which makes "reading" objects a bit tough/strange. 
- I think the movement/game should be faster paced, or the game should at least give the illusion of moving more quickly
- The "Transformer" boss was cool, but I feel that some indicator of where it will move/dash to is necessary, as dodging it felt impossible


Once again, fun game and great job! I didn't have any issues launching/playing the game like others have, and I'm using OperaGX :)

Super polished game! The scene transitions are great! 

I think all of the music and SFX are great, and match the game perfectly! I do wish the sound for hitting a hex with the correct ball was a *little* louder/more rewarding, but it's definitely still really solid. 

The visuals are really simple, and the game doesn't require anything more than that, so I have nothing bad to say here. 

Game Design overall, I think, is again, solid. My only qualms are that the game feels maybe a bit too fast paced/hectic, and maybe balls should start off spawning slower, than ramp up over time. Additionally, two balls colliding basically seems to stop their momentum entirely, when I expected a really satisfying recoil from one another. 

The polish is fantastic, and really ties it all together really well! Great job!

Super fun little game, especially for being a "hyper-casual" game! 

Love the idea of the bomb bubbles in combination with the changing colors of the "bad bubble." This simple combination of hazards quickly becomes very engaging and challenging! The "pop" sounds are super satisfying to hear, and the noise alone is enough of a reward to keep playing. I appreciate that you chose a few different pop noises as well, rather than always playing the same one.

A few nitpicks I have, though; The collider on the bubbles doesn't feel quite large enough. Sometimes it definitely felt like I clicked a bubble that did not pop. The color palette didn't feel defined enough. As the game went one, browns felt like they were mixing with tans, and it's not that they were even remotely hard to distinguish from each other, but when there is a brown and a tan on screen, and the borders are representing one of those colors, but aren't the exact same color, it becomes confusing. Lastly, that the time counts up to some undefined number before changing the border color, whereas I think it should count down from 3.

Overall, super fun little casual game, and very satisfying to play.

Definitely a fun little take on Wordle! 

I think the game has really solid polish, and while the visuals and UI are simple, I think they are exactly what they need to be, and simplicity is a good thing here :)

SFX and audio queues are nice, and feel appropriate. 

As CaptainRipley said, love the high score list, and I wish I had time to add that to my own submission.

My only critique is that getting multiples of a singular number can sometimes feel really unfair, as it sometimes left me feeling like there was nothing I could have done to win other than be on the good side of a dice roll. Additionally, because it's numbers, and there aren't any patterns to look for, like in words with Wordle, the game effectively ends up boiling down to one, optimal strategy, and some luck.

Great game, I played it for quite some time and had a blast for all of it! :)

I really like this project! It's super simple, but has a clear, and most importantly, very fun gameplay loop. Controls feel great, movement looks great, and using the 2d filter over 3d model style is a really nice touch. 

The only real "complaints" I have are that the UI numbers aren't super clear as to what they represent, and that I wish there was some visual identification of the left and right boundaries. 

Additionally, I found one, very small bug, where shooting simultaneously to turning around very quickly shoots a bullet in both the previous and newly pointed to directions. 

Great job, love the art style, and the extra touch of the interactive menu!

I really appreciate the tangible, specific feedback! I'm no artist, and I often find myself investing in strong, vibrant colors whenever I use pixel art, for some reason. I think you're right; reserving that vibrancy for the core items that I want to draw the players' attention seems more important, and like a great idea.

Thanks for playing, and taking the time to give feedback!

I'll push out the bug fix as soon as I'm allowed, dependent on whether or not bug fixes are allowed after the submission deadline :)

I'm sorry to hear you experienced that bug. I'll upload the fix as soon as I'm aware that bug fixes are allowed after the submission deadline!

I definitely agree that the early game depends somewhat heavily on viable early cards, and am currently working through different solutions on how to rebalance the difficulty curve, and make the card drafts feel more fair. 

Thanks so much for playing, and for the feedback!

Thanks for the feedback! 

That is a known bug, and is, in fact, already fixed locally, but I don't know if uploading bug fixes after the submission deadline for the Game Jam is allowed, so it is still in the currently available version. 

I also found that getting an epic encounter with enemies in the first node is very difficult, and only was able to barely overcome that challenge a few times. I'll definitely rebalance the early stages of the difficulty curve. Thanks again!

Thanks! I hope it wasn't too complicated, though I guess I get to hide behind the veil that it is a puzzle game so that's the point haha

Okay I think I mostly fixed it now lol

Well I just broke it for testing lol

I decided I'd follow suit and upload my entry's progress for now. Got a few bugs to fix myself, and some things to tweak before adding more features and levels. 

Thanks for sharing!