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I like the Name. I can already say that the Perspective is definetly viable for a Zelda-like RPG without even having played it.

Camera just keeps spinning around all the Time when I have my Controller plugged in. I'd prefer E/Q to switch Camera Direction on tab, not only on holding. Do you even need a rotating Camera for this? 

The little out of Stamina Animation is really cute, as are the Sounds and the overall Look.

Crouch just being a short duck feels odd, especially when it consumes Stamina. Seeing as it doesn't really move you, noticeable especially when you stand still. And running doesn't consume Stamina.

Why is the Stamina bar jumping to the middle of the Screen when I climb, but only then. Shouldn't it be always in the middle if I'm consuming Stamina, or always in the Corner? Is the climbing some kind of special State where I'm supposed to be more worried about Stamina then in Combat or otherwise?

Fell off and died, obviously. Camera shouldn't follow the Player down then I think tho.

The Sword rotating upwards on Stairs to swing that Way is a nice Touch, I like it.

Not much there yet otherwise, but feels pretty polished and nice for what is there. A bit better distinction between ElevationLevels and when something is a Wall I can climb, or just something a single Space apart would be nice tho I think. And as I said, I'd prefer a fully static Camera probably, which would require the Levels to be designed around that ofcourse tho, as the back-stairs are pretty much invisible that Way, and Walls in front of you would've to be hidden and so on.