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Thanks for trying out my game. It would be nice if you could shoot bullets at the enemies in kind, but I'm not too good at pathfinding to have them dodge — and I wanted to have battles fit the "Fast and Slow" theme of the jam, with slow RPG decision-making punctuated by intense bursts of dodging. I have seen a few players say that the Laser Orbs are too tough to dodge for how early they show up, so if I come back to this game in future, I might tone them down.