Thank you for the feedback ikuti!
I have made numerous fixes, but they were made after the deadline so I'm waiting to push those.
I had some ideas for some interesting uses of the warp mechanic. However, time prevented me from honing it. I have also considered a trigger-based warp which yes, is currently time-based. Perhaps only using 2 warps, and allowing recalling through them after the 2 are placed (so you could place warps very quickly, then press the warp buttons again to recall on demand.
i was actually working on some legit barriers last night in Magicavoxel, as well as a new enemy ship. :)
Kudos to you for playing through to the boss. I was thinking I should have advertised that it had a final boss. I was also going to try adding a few phases to that encounter as well.
Thank you for the review!