Hi all!
I'm mostly a Unity person but I'm also interested in UE5!
I can do C# programming, and I can do voxel graphics (Magicavoxel). If I do a UE5 game I may lean more towards graphics, assuming you like voxel graphics. :)
If you'd like a team member or want to join forces, hit me up.
Youtube channel (which has some examples of my babysteps:
MrBiggles - YouTube
MrBiggles1
Creator of
Recent community posts
Hey, if anyone needs a 3d person, I'm interested in taking a break from coding and working on graphics. I use MagicaVoxel.
Some stuff I've done on ArtStation:
MrBiggles - Portfolio (artstation.com)
Also, see my profile page for games I've worked on.
Hey all,
I'm interested in helping out anyone who needs graphics for their game. I'm decent with Magicavoxel and like working in it. I'm also f experienced with Unity/c# and can help with programming if needed, but prefer to do graphics.
MrBiggles1 - itch.io
US-bassd intermediate-ish level Unity dev (and possibly an artist friend) looking for a team. In the past I've lead but I'd like to just help on this one if possible.
I am very easy-going and like working with others. I do jams to learn and have fun creating things. I use git (I usually use sourcetree).
I've done about 5 jams now, 2 of which were VR projects. I use an Index. Some of my (relatively simple) experiments:
https://www.youtube.com/playlist?list=PLotljCOvNk5gyMoJt4aUfNyByxBkQ7IVr
Also, you can view my itch page for previous games.
My artist friend has Blender and Magicavoxsl experience.
I'm in the same boat as you regarding job and time. Also, I'm 42. :) I have done many small projects with Unity, but all mostly like tech demos. I've done a vr game for the global game jam the past 2 years, and I did this jam last year, but we were too ambitious and didn't get to submit.
I'm interested in someone else leading and I can just code or possibly make assets if voxel art is needed. I also have an artist friend who can work in blender or voxel art as well.
Me again! So we have a team of 3: 2 artists, 1 code/lead. We are looking for another coder to handle enemy AI coding and other tasks.
It is our intention to do some type of procedurally generated dungeon crawl type game, provided theme permits it. . I have some proof of concept code working already, but will need help with the AI.
Thank you for the feedback ikuti!
I have made numerous fixes, but they were made after the deadline so I'm waiting to push those.
I had some ideas for some interesting uses of the warp mechanic. However, time prevented me from honing it. I have also considered a trigger-based warp which yes, is currently time-based. Perhaps only using 2 warps, and allowing recalling through them after the 2 are placed (so you could place warps very quickly, then press the warp buttons again to recall on demand.
i was actually working on some legit barriers last night in Magicavoxel, as well as a new enemy ship. :)
Kudos to you for playing through to the boss. I was thinking I should have advertised that it had a final boss. I was also going to try adding a few phases to that encounter as well.
Thank you for the review!
Sounds like a good match maybe! I can do some stuff in Magicavoxel and Blender. In fact, just finishing up a gam jam game called Spwarp today where I used these tools. Id love to focus on game code though. Do you know how to use git or can you learn? I would like to work with someone who can use git to be able to access and update the project.