Haha, yeah, I feel exactly the same way xD He did warn me before he started recording that he planned to do that, which was a huuuuge help to have the head's up because it meant I could go through his lines at the same time as having the game WIP open and make changes to the text as I listened to and picked out takes :3
It took a lot of time to try and match most of the text to his delivery, but it was more than worth it :3 Actually trying to strike a decent balance on how accurately to match the text was pretty difficult because I wanted to include as many of the stutters and different utterances as possible, but at the same time, the text still has to fit in the text box, and I didn't want to have to chop up his audio too much into smaller lines just to fit the text because then you lose a bit of the flow and stuff like breaths, which I personally like to try and keep intact where possible! So yeah, the text doesn't 100% match up, but I feel like it doesn't necessarily have to and that I was able to reach a decent degree of compromise.
I personally love it when VAs do stuff like that and I always put notes in my scripts telling people that they're welcome to tweak stuff and adlib if they want to.
It's interesting that you don't normally enjoy voiced Vns though :o I'm pretty much the opposite cos I will prioritise playing stuff that's voiced over stuff that isn't x3 I'm such a huge fan of voice acting. Of course, there are instances where bad casting maybe means that a project would have been better off not voiced, but in most of the stuff I've played, the acting has been brilliant :3 It's one of the big motivating factors for me when making games. If I know voice acting isn't an option, I lose interest in writing quite quickly >.< For me, hearing Vas breathe life into my characters with their voices is beyond exciting, haha.
Thank you so much for all your kind words <3