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(+1)

Played through it once, on keyboard:

  • Balance seemed fine to me, at least assuming that this is the tutorial. I died a couple times in the last area, but have no experience with shmups. Although random full-HP drops (probably not intended, since they also gave me overheal) seem to be too powerful.
  • Looks good visually, all UI also seemed clear to me. Templarman also controlled correctly.
  • The game seems in a strange place with the strafing, gravity seems to only matter for some enemies since you can just move as if its top-down. But I guess that's intended and the main way this game is supposed to be different from its competitors.
  • I don't see the use of the bomba (except in overheal mode). Taking damage to remove bullets/enemies just doesn't seem worth it.
  • A bit too short to give more feedback. The main difficulty in these making these games is level design, so without more content it's hard to know how good it will be.
Thanks for playing and congrats on your game success!


Balance seemed fine to me, at least assuming that this is the tutorial. I died a couple times in the last area, but have no experience with shmups.
 Looks good visually, all UI also seemed clear to me. Templarman also controlled correctly.

that's nice.

 Although random full-HP drops (probably not intended, since they also gave me overheal) seem to be too powerful.

I filled the final area with medkits because I feared was too jarring too soon, since you are being introduced at once 5 new enemy types.

 

The game seems in a strange place with the strafing, gravity seems to only matter for some enemies since you can just move as if its top-down. But I guess that's intended and the main way this game is supposed to be different from its competitors.

Bingo. Strafe itself serves both as an easy mode for aiming/spacing and dodging a lot of bullet. The main thing that's missing for now are enemies /hazards faster than you in strafe, so after a certain point you need to take the weels off and go fast.



I don't see the use of the bomba (except in overheal mode). Taking damage to remove bullets/enemies just doesn't seem worth it.
A bit too short to give more feedback. The main difficulty in these making these games is level design, so without more content it's hard to know how good it will be.

Good design is the answer here. I hope for next demo to give more advanced levels(and bosses) where using a bomba seems worth, like a "fuck it" button.