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Awesome game, I'm glad Castlevania Granddad can rewind time because those deaths sure look painful.

I had no major issues while playing. I guess the MC was a bit too grabby with ledges at times and that dash maneuver probably needs to get remapped to something more deliberate because at least I tend to tap the directional movements to make small adjustments rather than performing a long jump. Also, I found this bug but don't worry, I was fine afterwards.


I also think the Mario level was pushing it a little bit in terms of difficulty, but that's fine because I found it hilarious. On the topic of the final boss, think the pile of bones in the starting area made it clear that skulls can rewind you, but I believe it's likely players may miss it so perhaps you should make one drop from the ceiling or something instead

Does geriatric alucard feel it every time he dies? What a horrible fate.

Tweaking movement parameters is a top priority for me, I'll definitely remap the dodge/lunge, and try to allow crouch sliding and walking for finer movements. Might also want to use a different set of enemies in the final area, the skull barons confused a lot of people since they were only introduced at the least opportune moment and they're meant to be annoying hazards ala castlevania medusa heads, so that was kind of a dick move to ambush the player at the last moment.

Thanks for the feedback!