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Does geriatric alucard feel it every time he dies? What a horrible fate.

Tweaking movement parameters is a top priority for me, I'll definitely remap the dodge/lunge, and try to allow crouch sliding and walking for finer movements. Might also want to use a different set of enemies in the final area, the skull barons confused a lot of people since they were only introduced at the least opportune moment and they're meant to be annoying hazards ala castlevania medusa heads, so that was kind of a dick move to ambush the player at the last moment.

Thanks for the feedback!