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Played until the end, took 21:53, 31 rooms, 80 vertices.

The good:

  • Extremely nice menu and menu layout.
  • Very good graphic style.
  • Movement of the player is on point, everything felt very good and responsive.
  • No complaints about the level design.
  • Good sound design.

The bad:

Combat is bad. It's a combination between slow punches, no enemy hitstun, enemies taking three hits, and enemies not dropping anything. It's hard to kill enemies without getting hit, so I just ignored most of them. Surprisingly the bouncer was very easy to kill, easier than a flying enemy. Personally I'd make the punches faster, same speed as the nail in Hollow Knight, and then speeden up the enemy attack to compensate, but it depends on your vision for the game of course.

The minor:

  • You can double up on keys, e.g. jump and punch on X.
  • Eyes of the shapeshifter is just asking for bug reports.
  • It surprised me that I could equip multiple hats, that wasn't indicated anywhere.
  • There was  some banding between tiles when using the lift.
  • Behaviour of enemies upon respawn is strange (sometimes they stay dead, or keep position, other times they reset).