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Thanks! There's a lot more unused traps and enemies that interact with time travel in crazy ways, things like desynchronized rewind (try pressing that button in the debug menu if you want to see). The current setup is that enemies are either 'rewindable' or not, and those rewindable can only be killed by a charged attack, otherwise they just rewind. But I think after feedback here what I'll do is add a system that kills them permanent if you hit them with multiple normal attacks while they're rewinding, like 'build up 3 glyphs around them and they explode', so you could just kill them by spamming attacks.

I'm going to adjust some of the platforming, people seem to agree its too fast and the double tap input for dodge sucks, I agree.  And I'm just glad to see people banged their heads against that 1-1 with a twist level even though I intentionally made it stupid. Thanks for the feedback!