when you press D to open a message, if you keep pressing D while the text is open it'll queue up more text boxes that open up after you close the first one.
The save rooms were really nice and calming, i liked staying there.
I jumped on this one thing that seemed to mess up the pixel alignment. It went back to normal after i landed on the ground. Pic related.
Transforming stuff back and forth, seeing what they turn into, and all the special secrets it brings, is really fun.
I get the complexity in combat added by not being able to move when you attack, but the attack halting air momentum felt weird.
I got bouncer to low health, did not kill him, died, and next time I was in the room he was gone. I don't know if this was a bug or on purpose because he kept killing me.
The hats affecting movement collision feels dumb. There were parts like the computer room that I assumed were inaccessible, but it just turned out that my hats were blocking me. Didn't occur to me until much later. If you don't want players to use too many hats because it's OP then just put a hat limit.
Jumping on the bottom cogwheel platform while it moves left, shifts you to the left more than it's supposed to, knocking you off the platform.
Died to the eyeball's laser and the laser sound never went away.
The game was really enjoyable though, I liked the exploration, and the optional eyeball boss was fun.