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(+1)

tutorial sucks :P sorry

you teach a lot of stuff with numbers in a big chart on the left, but you could make the player feel that with more diegetic stuff. the lantern at the top is sick, make everything else feel more like that

every floor looks the same, but it’s pretty important when you are on the 4th floor. you can recolor each floor so the player can visually see where they are in the level when you are hungry and not healing, you could have the player’s stomach growl visually, or add a red flash, or something like that. make important numbers in your chart animate., like when your hunger is low, flash it

lamp oil punishes the player for moving slowly, I think that’s pretty overwhelming for a new player. you would be better off rewarding the player for moving fast. a combo system or something like that

Having more control over what the player sees on what turn could make the game easier for you to tweak and balance. like making sure to show the player 3 upstair with no future downstair after their 100th turn on a floor for example

Interesting points. I like that take on diegetics. Thanks for this detailed review.